All noise in the tavern stilled as the stranger walked in. They know she meant trouble just by looking at her. The way she walked, her every step a cautious one. The swords she intentionally failed to hide beneath her cloak. But most importantly, the scares that marred her otherwise adorable raccoon face. People just don't get scars. At least, they didn't.
“Gimme something strong,” she muttered to the barkeep, a jittery, anthropomorphic ale keg the locals called Tappy.
Tappy rolled back and forth nervously. “Ma'am, it might be best if you just moved on. This is a quiet town, and we don't want any trouble.”
“Nobody wants trouble,” the raccoon replied. “Or if they do, they go looking for it. That's not why I'm here. I'm here because trouble is looking for you.”
“Ridges?” a mantis in the corner asked. His mother (they recently had another child, so the father is back home regrowing his head,) tried to shush him. They didn't talk about Ridges here. But of course, by then, it was too late.
Somehow, the bar managed to get even quieter. Only the sound of a chirping cricket could be heard, at least until slapped Christopher Cricket and told him to knock it off. “That's right,” the raccoon said. “A pack of 'em was spotted a few miles yonder. So the way I figure it, you folks have three options. Run, get rubbed out, or fight back.”
She sighed at the shudder that ran through the crowd. A mouse fainted. In the land of Toontasia, people knew about conflict. They knew about rampaging goblins, vile wizard conquerors, and the occasional dragon. But they didn't know about death. They didn't even have a word for it, not until the “Ridges” arrived. Supposedly invaders from another dimension, even the sight of one could drive a Toontasian mad. They didn't look that unusual; just monkeys without tails and fur. But that familiar made them even stranger. Their bodies bulged in odd directions, and Toontasian scholars believed that they existed in a dimension beyond their comprehension, a mysterious “third” one they dubbed Dimension Z. Even more horrifying were their bodies. They were covered in bumps, marred with random hairs, wrinkles, and unnatural textures, earning them their name.
Even worse, they brought death. Ever since their arrival at Uncanny Valley, they expanded without hesitation, forming strange cities and bringing devastating weapons upon anything that tried to stop them. And they cared nothing about the suffering of those in their way. In fact, they found it amusing. Every time their weapons caused a Toontasian to shatter into a thousand pieces or reduced one to a pile of ash with two sad eyes, the Ridges only laughed. Especially their children.
Rubellia the Raccoon Ranger knew how this would go. The crowd had been numbed into shock for now, but she had only seconds before it would turn to panic. Steam would shoot out of people's ears, eyes would bug out of their sockets, a few people would just run around in circles shouting “Woo woo woo woo woo!”
“I know what you're thinking,” she started. “But this doesn't have to be another Ratburg or Animate Furniture Junction. We all heard the tales about Happy Bunny Lane. We all learned a harsh lesson at Happy Bunny Lane. But we are ready now. The Ridges are powerful, but they are not invincible.”
“But what can we do?” Tappy asked as he poured Rubellia another drink from his head.
“We have abilities the Ridges can't fathom, can't prepare for. They barely understand what an anvil is, let alone are prepared to be bombarded with them using catapults. To a Ridge, armed is armed. Wait for them to let their guard down, and you can just pull a mallet out of the nowherespace and give them a good whack. And their knowledge of explosives is sorely lacking. One enormous pile of TNT or a few black bombs with sizzling wicks will throw them into a panic.”
“But can't they destroy us with their weapons before we even get in range?” the mantis mother asked.
“Not anymore,” Rubellia assured them. “Because I learned a technique to sneak up on any Ridge, at any time. Best of all, anyone can do it, from the smallest ant to elephant wearing pot and pan armor.” To demonstrate, Rubellia just turned to her side.
“I don't get it,” Tappy commented.
“Neither did I, at first,” Rubellia said. “It's a flaw in their eyes. Just by walking at them sideways, we become practically invisible. Not completely, mind you, but more than enough for our purposes. To them, we look like nothing but thin black lines, and nobody's going to see that coming.”
The Missing Dwarven Phaser is a group blog contributed to by members of the Write Time Writers Group in suburban Chicago, IL. Members write mystery, suspense, fantasy and science fiction (hence the name.) We look forward to sharing our unique writing perspectives, thoughts, and opinions with you.
Showing posts with label Inspiration. Show all posts
Showing posts with label Inspiration. Show all posts
Sunday, April 13, 2014
Testing the StoryMaker (Part 1)
Let me give an example of how I use the StoryMaker from my last post. I will run through a standard set of results, and then create a short story out of the results. I'll use the answers I generate exactly – unless they end up being completely generic (like, say, a fantasy-setting adventure story,) in which case I'll add another setting or theme to get an interesting twist.
The first roll is for the setting. I roll a 20 sided dice and get 13, so standard setting. A second roll of 3 gets me Fantasy/Medieval, and the modifier roll is 19, so I get to add a modifier. That roll is a 4, making the setting Cartoon-based. So this will be a fantasy setting, but cartoon rules will apply. That means a gleeful rejection of the laws of physics whenever humor demands otherwise, literally anything being a potential character, and in most cases, the nonexistence of the concept of death itself.
Next, I get the theme. I roll a 9, resulting in the – horror theme. Could be interesting with cartoon elements. The specific theme that I get is “us as monster.” This refers to any story where humanity is beseiged not by any otherworldly or alien threat, but by the nature of humanity itself. The heroes have to battle humanity's prejudices, paranoia, or greed to survive.
That's a pretty unusual result, so I'll go with that. Now to make a story based on it. I should have the followup post about half an hour or so after this one.
The first roll is for the setting. I roll a 20 sided dice and get 13, so standard setting. A second roll of 3 gets me Fantasy/Medieval, and the modifier roll is 19, so I get to add a modifier. That roll is a 4, making the setting Cartoon-based. So this will be a fantasy setting, but cartoon rules will apply. That means a gleeful rejection of the laws of physics whenever humor demands otherwise, literally anything being a potential character, and in most cases, the nonexistence of the concept of death itself.
Next, I get the theme. I roll a 9, resulting in the – horror theme. Could be interesting with cartoon elements. The specific theme that I get is “us as monster.” This refers to any story where humanity is beseiged not by any otherworldly or alien threat, but by the nature of humanity itself. The heroes have to battle humanity's prejudices, paranoia, or greed to survive.
That's a pretty unusual result, so I'll go with that. Now to make a story based on it. I should have the followup post about half an hour or so after this one.
Tuesday, March 25, 2014
The StoryMaker: Simple Version
I'm in the middle of revising/writing a Query Letter for my book, so I'm not in the best place to create a new story. Instead, I'll share one of my tricks for when I need inspiration for a story: The StoryMaker! Or, more specifically, the Setting and Theme maker! This is the simpler version. The more complex version includes the intended/hypothetical medium for the story. You can also make it more complex by rolling multiple times in Setting or Theme, then merging them. I will post the complex version if I get enough interest. Also, let me know if any description is too vague. The StoryMaker uses a random number generator that goes from 1-20. So a 20-sided dice, or any of the billion or so random number generators online or in any spreadsheet program.
The Story Generator (Simple Version)
Step 1: Setting
Roll A Base Setting
Roll Result
1-16 Standard Setting; Go to Roll B
17-20 Nonstandard Setting; Go to Roll C
Roll B Standard Setting
Roll Result
1-6 Fantasy/Medeival; Go to Roll D
7-12 Modern; Go to Roll D
13-18 Future; Go to Roll D
19-20 Switch to Nonstandard Setting; Go to Roll C
Roll C Nonstandard Setting
Roll Result
1-2 Primitive/Savage; Go to Roll D
3-5 Steampunk; Go to Roll D
6-8 Cyberpunk; Go to Roll D
9-10 Paradise (Heaven); Go to Roll D
11-12 Punishment (Hell); Go to Roll D
13-15 Frontier/Western; Go to Roll D
16-18 Post-Apocalyptic/Wasteland; Go to Roll D
19-20 Blended Tech (Mix of primitive and futuristic); Go to Roll D
Roll D Chance of Modifier
Roll Result
1-12 No Modifier; Go to Step 2
13-20 Modifier; Go to Roll E
Roll E Chance of Modifier
Roll Result
1 Aquatic; Go to Step 2
2 Aerial; Go to Step 2
3-5 Cartoon; Go to Step 2
6 Voidwrapped (setting surrounded by nothing); Go to Step 2
7-8 Vessel; Go to Step 2
9-10 Gothic; Go to Step 2
11-12 Blending Reality/Historical Eras; Go to Step 2
13 Artificial; Go to Step 2
14 Organic; Go to Step 2
15 Crystal; Go to Step 2
16 Near Human; Go to Step 2
17 Incomprehensible; Go to Step 2
18-20 Alt-Cultural; Go to Step 2
Step 2: Theme
Roll F Base Theme
Roll Result
1-5 Comedy; Go to Roll G
6-10 Horror; Go to Roll H
11-15 Drama; Go to Roll I
16-20 Action; Go to Roll J
Roll G Comedy Theme
Roll Result
1-3 Slapstick
4-6 Surreal World/Puns
7-9 Dialogue and Wordplay
10-12 Relationship Humor
13-15 Satirical
16-17 Body/Scatological Humor
18-20 Random/Meta-Humor
Roll H Drama Theme
Roll Result
1-2 Personal
3-4 Noir
5-7 Professional/Office
8-9 Mystery
10-12 Competitive
13-14 Psychological
15-16 Politics/Intrigue
17-18 Social
19-20 Romance
Roll I Horror Theme
Roll Result
1-2 Gore/Slasher
3-5 The Unknown/Eldritch Horror
6-8 Hunted
9-11 The Conspiracy
12-13 Against the Horde
14-16 Us as Monster
17-18 Archetypical Evil (Satan, etc.)
19-20 Ghost Story
Roll J Action Theme
Roll Result
1-4 Adventure/Hero's Journey
5-6 War Story
7-8 Martial Arts/Brawl
9-10 Shooting/Gunplay
11-12 Stylistic Violence
13-14 Crime/Heist
15-16 Thriller/Suspense
17-20 Exploration/Travel the World
The Story Generator (Simple Version)
Step 1: Setting
Roll A Base Setting
Roll Result
1-16 Standard Setting; Go to Roll B
17-20 Nonstandard Setting; Go to Roll C
Roll B Standard Setting
Roll Result
1-6 Fantasy/Medeival; Go to Roll D
7-12 Modern; Go to Roll D
13-18 Future; Go to Roll D
19-20 Switch to Nonstandard Setting; Go to Roll C
Roll C Nonstandard Setting
Roll Result
1-2 Primitive/Savage; Go to Roll D
3-5 Steampunk; Go to Roll D
6-8 Cyberpunk; Go to Roll D
9-10 Paradise (Heaven); Go to Roll D
11-12 Punishment (Hell); Go to Roll D
13-15 Frontier/Western; Go to Roll D
16-18 Post-Apocalyptic/Wasteland; Go to Roll D
19-20 Blended Tech (Mix of primitive and futuristic); Go to Roll D
Roll D Chance of Modifier
Roll Result
1-12 No Modifier; Go to Step 2
13-20 Modifier; Go to Roll E
Roll E Chance of Modifier
Roll Result
1 Aquatic; Go to Step 2
2 Aerial; Go to Step 2
3-5 Cartoon; Go to Step 2
6 Voidwrapped (setting surrounded by nothing); Go to Step 2
7-8 Vessel; Go to Step 2
9-10 Gothic; Go to Step 2
11-12 Blending Reality/Historical Eras; Go to Step 2
13 Artificial; Go to Step 2
14 Organic; Go to Step 2
15 Crystal; Go to Step 2
16 Near Human; Go to Step 2
17 Incomprehensible; Go to Step 2
18-20 Alt-Cultural; Go to Step 2
Step 2: Theme
Roll F Base Theme
Roll Result
1-5 Comedy; Go to Roll G
6-10 Horror; Go to Roll H
11-15 Drama; Go to Roll I
16-20 Action; Go to Roll J
Roll G Comedy Theme
Roll Result
1-3 Slapstick
4-6 Surreal World/Puns
7-9 Dialogue and Wordplay
10-12 Relationship Humor
13-15 Satirical
16-17 Body/Scatological Humor
18-20 Random/Meta-Humor
Roll H Drama Theme
Roll Result
1-2 Personal
3-4 Noir
5-7 Professional/Office
8-9 Mystery
10-12 Competitive
13-14 Psychological
15-16 Politics/Intrigue
17-18 Social
19-20 Romance
Roll I Horror Theme
Roll Result
1-2 Gore/Slasher
3-5 The Unknown/Eldritch Horror
6-8 Hunted
9-11 The Conspiracy
12-13 Against the Horde
14-16 Us as Monster
17-18 Archetypical Evil (Satan, etc.)
19-20 Ghost Story
Roll J Action Theme
Roll Result
1-4 Adventure/Hero's Journey
5-6 War Story
7-8 Martial Arts/Brawl
9-10 Shooting/Gunplay
11-12 Stylistic Violence
13-14 Crime/Heist
15-16 Thriller/Suspense
17-20 Exploration/Travel the World
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